![]() ![]() It's the future as we saw it in the 80s, not the future as it actually became. It's an odd scene fifteen minutes into the adventure that makes me realise that developer Teyon has hit the nail on the head and understands what makes this world so unique. In the new Robocop: Rogue City we return to the original flicks and reacquaint ourselves with the Robocop I grew to love in the 80s for a new action adventure set in the very sci-fi world Paul Verhoeven created. they were so insanely good that the character continues to be loved no matter how much rubbish he's in. ![]() Back in the day I loved Star Trek Voyager: Elite Force for that reason.By now, Robocop has been featured in a plethora of films and games, with only the first two films really being any good. I'm all for something like that, or any kind of multiplayer mode, if it can be played offline with "bots" in place of actual other people. There have been some suggestions made in the Terminator forums about wave-based point-control maps - with NPC skirmish management and/or co-op elements that would fit both that game and Robocop as an additional mode.Ī small-team "Turf War" type mode might not be too hard to implement, and wouldn't require maintenance or hosting support from the server-side if made to be client-side.Įven without a multiplayer element, being RoboCop on an urban battlefield, helping NPC Detroit PD officers hold and advance positions against hordes of encroaching Splatter Punks is all kinds of attractive, even if it's just single-player. ![]() So it's a lot of effort to include it, only for lobbies to be empty 6 months later. The player base for multiplayer in licensed games like this seems to dry up extremely rapidly, though. ![]() Originally posted by Wendigo:Multiplayer always has the opportunity to be fun. ![]()
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