![]() ![]() ![]() BB's rally worked because while you were getting wailed on/knocked down, your stamina got up a bit, giving you the the choice to wether attack or get out. Sure, you can attack to get that health back but you also just lost the stamina needed to do just that with a bad block resulting in a double penalty. Which is because the game want you to also use block/parry, fair, but in a way that's kinda reminiscent of Sekiro but once more, unlike FS's game, you not only have stamina to worry about but also damage if you don't get the timing perfectly right. Something you can't do in this because the dodge distance feel like half/third of BB's and the enemies not only tracks you but the I-frames feel way shorter. No equip load for a dodge that stay the same no matter what and let you either stay in the fray or gain distance quickly to recover. Resulting in frustratingly unbalanced gameplay elements.īB worked because the entire thing was meant for aggressive and fast combat. Okay, after getting to the third boss and looking up other people experience, I can say the game has a lot of potential but still need quite some work.įrom the get go, it is clear the main inspiration is Bloodborne but you can see bits taken from Dark Souls and Sekiro. ![]()
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